Sweep and point and shoot: phonecam-based interactions for large public displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
Mobile interaction with visual and RFID tags: a field study on user perceptions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Natural throw and tilt interaction between mobile phones and distant displays
CHI '09 Extended Abstracts on Human Factors in Computing Systems
An Evaluation of Product Identification Techniques for Mobile Phones
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Perci: Pervasive Service Interaction with the Internet of Things
IEEE Internet Computing
Touch projector: mobile interaction through video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
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In this paper, we investigate display pointing as a recent mobile pairing technique for public screens enabling the simple targeting of the remote display with the mobile device. We evaluate a functional prototype in a user study emphasizing the crucial first connection phase independent from any consequent interaction style. In the presented initial study, we deliberately focus on the qualitative issues of this technique and identified a list of practical and fun aspects. According to the results, the display pointing approach is perceived as a (partly too) fast, robust and fascinating pairing technique which has the potential to gamify the connection process.