Aesthetics and apparent usability: empirically assessing cultural and methodological issues
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Hedonic and ergonomic quality aspects determine a software's appeal
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Theory and models for creating engaging and immersive ecommerce Websites
SIGCPR '00 Proceedings of the 2000 ACM SIGCPR conference on Computer personnel research
CUU '00 Proceedings on the 2000 conference on Universal Usability
Factors influencing the experience of website usage
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Computers as Theatre
A person-artefact-task (PAT) model of flow antecedents in computer-mediated environments
International Journal of Human-Computer Studies - Special issue on HCI and MIS
Assessing dimensions of perceived visual aesthetics of web sites
International Journal of Human-Computer Studies - Incorporating knowledge acquisition
Extrinsic versus intrinsic motivations for consumers to shop on-line
Information and Management
Understanding users' experience of interaction
EACE '05 Proceedings of the 2005 annual conference on European association of cognitive ergonomics
Funology
Funology
The impact of Web quality and playfulness on user acceptance of online retailing
Information and Management
What is user engagement? A conceptual framework for defining user engagement with technology
Journal of the American Society for Information Science and Technology
Towards a theory of user judgment of aesthetics and user interface quality
ACM Transactions on Computer-Human Interaction (TOCHI)
The development and evaluation of a survey to measure user engagement
Journal of the American Society for Information Science and Technology
Idioculture in crowd computing: A focus on group interaction in an event-driven social media system
International Journal of Human-Computer Studies
News sharing in social media: The effect of gratifications and prior experience
Computers in Human Behavior
Do you care if a computer says sorry?: user experience design through affective messages
Proceedings of the Designing Interactive Systems Conference
Task complexity, vertical display and user interaction in aggregated search
SIGIR '12 Proceedings of the 35th international ACM SIGIR conference on Research and development in information retrieval
The effect of website interactivity and repeated exposure on user experience
Proceedings of the 4th Mexican Conference on Human-Computer Interaction
The influence of self-discrepancy between the virtual and real selves in virtual communities
Computers in Human Behavior
Investigating a multi-faceted view of user experience
Proceedings of the 24th Australian Computer-Human Interaction Conference
Web Aesthetics and Usability: An Empirical Study of the Effects of White Space
International Journal of E-Business Research
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Love it or hate it!: interactivity and user types
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shopping and word-of-mouth intentions on social media
Journal of Theoretical and Applied Electronic Commerce Research
International Journal of Human-Computer Studies
Examining the generalizability of the User Engagement Scale (UES) in exploratory search
Information Processing and Management: an International Journal
Measuring engagement in video game-based environments: Investigation of the User Engagement Scale
Computers in Human Behavior
Display pointing: a qualitative study on a recent screen pairing technique for smartphones
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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User experience seeks to promote rich, engaging interactions between users and systems. In order for this experience to unfold, the user must be motivated to initiate an interaction with the technology. This study explored hedonic and utilitarian motivations in the context of user engagement with online shopping. Factor analysis was performed to identify a parsimonious set of factors from the Hedonic and Utilitarian Shopping Motivation Scale and the User Engagement Scale based on responses from 802 shoppers. Multiple linear regression was used to test hypotheses with hedonic and utilitarian motivations (Idea, Social, Adventure/Gratification, Value and Achievement Shopping) and attributes of user engagement (Aesthetics, Focused Attention, Perceived Usability, and Endurability). Results demonstrate the salience of Adventure/Gratification Shopping and Achievement Shopping Motivations to specific variables of user engagement in the e-commerce environment and provide considerations for the inclusion of different types of motivation into models of engaging user experiences.