TUISTER: a tangible UI for hierarchical structures
Proceedings of the 9th international conference on Intelligent user interfaces
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
The experience of being connected
Universal Access in the Information Society
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Siftables: towards sensor network user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Design research & tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Personal and Ubiquitous Computing
CubeBrowser: a cognitive adapter to explore media databases
CHI '09 Extended Abstracts on Human Factors in Computing Systems
The peppermill: a human-powered user interface device
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Pipet: a design concept supporting photo sharing
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Un espace de caractérisation de la télécommande dans le contexte de la télévision interactive
23rd French Speaking Conference on Human-Computer Interaction
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You buy a new TV and get a new remote, you buy a DVD player and you get another remote, you buy a sound system and guess what& Almost every digital media product comes with its own designated remote control (RC). What would happen if one remote adapts to the owner's activities and is able to have cross-device control? In this paper we describe a design exploration conducted to create new ways to interact with digital media products. The main ingredients are: fit for a social setting, portable, and including physical interaction. The result is an exploration of a button less single-hand remote control concept.