mediaBlocks: physical containers, transports, and controls for online media
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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ACM Transactions on Computer-Human Interaction (TOCHI)
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DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
The Mobile Connection: The Cell Phone's Impact on Society
The Mobile Connection: The Cell Phone's Impact on Society
Using home networks to create atmospheres in the home: technology push or (latent) user need?
Dutch HCI '04 Proceedings of the conference on Dutch directions in HCI
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Tangible products: redressing the balance between appearance and action
Personal and Ubiquitous Computing
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Proceedings of the 10th International Conference NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
Movie table: tangible interaction with movies
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
UML in action: integrating formal methods in industrial design education
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
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Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
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HCII'11 Proceedings of the 14th international conference on Human-computer interaction: towards mobile and intelligent interaction environments - Volume Part III
Sharing meaning and physical activity through a tangible interactive lighting object
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Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
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According to the vision of Ambient Intelligence, technology will seamlessly merge into people’s everyday activities and environments. A challenge facing designers of such systems is to create interfaces that fit in people’s everyday contexts and incorporate the values of daily life. This paper focuses on tangible expressive interaction as one possible approach towards linking everyday experiences to intuitive forms of interaction and presents a number of principles for expressive interaction design in this field. A case study of a tangible expressive interface to control a living room atmosphere projection system (orchestrating living room lighting, audio and video-art) is presented to illustrate and reflect upon the design principles. Furthermore, the case study describes possible techniques towards integrating the design principles into a design method.