DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Video card game: an augmented environment for user centred design discussions
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Direct interaction with large-scale display systems using infrared laser tracking devices
APVis '03 Proceedings of the Asia-Pacific symposium on Information visualisation - Volume 24
Hands-only scenarios and video action walls: novel methods for tangible user interaction design
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the third Nordic conference on Human-computer interaction
Design research & tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Designing in virtual reality (DesIRe): a gesture-based interface
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Mobile pointing and input system using active marker
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Designing with Video: Focusing the user-centred design process
Designing with Video: Focusing the user-centred design process
Energy usage responsive space and personal mobile devices
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Hi-index | 0.00 |
The designers have started to use technological means in increasing fashion, with tools aimed for them readily available. In order to manage the task of designing and analysing a prototype, we focus on using video as a storage of data by embedding the information with active markers. Based on a small survey of methods, characteristics of active markers are developed and a test program written. Using interactive prototyping projects as a test material, we form a direction for prototype development and video analysis.