The DigitalDesk calculator: tangible manipulation on a desk top display
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tivoli: an electronic whiteboard for informal workgroup meetings
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambiguous intentions: a paper-like interface for creative design
Proceedings of the 9th annual ACM symposium on User interface software and technology
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Haptic issues for virtual manipulation
Haptic issues for virtual manipulation
An exploration into supporting artwork orientation in the user interface
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Flatland: new dimensions in office whiteboards
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
“Fake” and “Real” creativity using computer aided design: some lessons from Herman Hertzberger
C&C '99 Proceedings of the 3rd conference on Creativity & cognition
Design and technology for Collaborage: collaborative collages of information on physical walls
Proceedings of the 12th annual ACM symposium on User interface software and technology
Designing interactive paper: lessons from three augmented reality projects
IWAR '98 Proceedings of the international workshop on Augmented reality : placing artificial objects in real scenes: placing artificial objects in real scenes
The designers' outpost: a tangible interface for collaborative web site
Proceedings of the 14th annual ACM symposium on User interface software and technology
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing paper and tangible, multimodal tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrating Information Appliances into an Interactive Workspace
IEEE Computer Graphics and Applications
The ins and outs of collaborative walls: demonstrating the collaborage concept
CHI '99 Extended Abstracts on Human Factors in Computing Systems
How large should a digital desk be?: qualitative results of a comparative study
CHI '00 Extended Abstracts on Human Factors in Computing Systems
A comparison of the affordances of a digital desk and tablet for architectural image tasks
International Journal of Human-Computer Studies
Augmented Urban Planning Workbench: Overlaying Drawings, Physical Models and Digital Simulation
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
The electronic paper prototype with visual interaction enriched windows
Proceedings of the 2nd European Union symposium on Ambient intelligence
Paper windows: interaction techniques for digital paper
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design research & tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Tangible design support system using RFID technology
Proceedings of the 2nd international conference on Tangible and embedded interaction
Physical and Digital Artifact-Mediated Coordination in Building Design
Computer Supported Cooperative Work
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Beyond: collapsible tools and gestures for computational design
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Design TeamMate: a platform to support design activities of small teams
Proceedings of the International Conference on Advanced Visual Interfaces
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
PaperSketch: a paper-digital collaborative remote sketching tool
Proceedings of the 16th international conference on Intelligent user interfaces
Insitu: sketching architectural designs in context
Proceedings of the 2011 SIGGRAPH Asia Conference
Architectural space planning using evolutionary computing approaches: a review
Artificial Intelligence Review
A technique to improve sketches of rich interactions
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
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Even in the current computer age, there are still many important application areas, such as early architectural design, where traditional tools like sketching on paper continue to be preferred by many professionals over computer-based tools. There is a growing awareness that there are often very good grounds for this preference. Hence, instead of trying to replace such traditional ways of working, it is now often considered more opportune to try and preserve the strengths of these traditional ways of working, while at the same time improving them by providing access to new media. This is one of the main objectives of the augmented reality approach that we adopt here. In this paper, we specifically discuss the realization of a tool for early architectural design on an existing augmented reality system, called the Visual Interaction Platform. We describe the development process, the resulting tool and its performance for elementary tasks such as positioning and overdrawing. We also identify directions for future research and applications.