Translucent patches—dissolving windows
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SILK: sketching interfaces like krazy
Conference Companion on Human Factors in Computing Systems
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Premières évaluations d'un bureau virtuel pour un processus de conception augmenté
IHM 2005 Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine
A computer support tool for the early stages of architectural design
Interacting with Computers
A freehand-sketch environment for architectural design supported by a multi-agent system
Computers and Graphics
A multi-agent system for the interpretation of architectural sketches
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
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Our reserach take place in the framework of the development of free-hand sketches softwares in architectural domain. In this paper, we study, in the preliminary stage of design, the activity of « neatening » drawings, i.e. transforming « rough » sketches in « clean » sketches. We try to identify modifications of this activity induced by a software environment. We observe four design activities and define operational conclusions for the development of architectural sketches softwares.