Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A suggestive interface for 3D drawing
Proceedings of the 14th annual ACM symposium on User interface software and technology
Two-handed drawing on augmented desk
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Visuo-Haptic Display Using Head-Mounted Projector
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Augmented Urban Planning Workbench: Overlaying Drawings, Physical Models and Digital Simulation
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
A computer support tool for the early stages of architectural design
Interacting with Computers
ILoveSketch: as-natural-as-possible sketching system for creating 3d curve models
Proceedings of the 21st annual ACM symposium on User interface software and technology
SIGGRAPH '09: Posters
Beyond: collapsible input device for direct 3D manipulation beyond the screen
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
CheMO: mixed object instruments and interactions for tangible chemistry experiments
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Mockup builder: direct 3D modeling on and above the surface in a continuous interaction space
Proceedings of Graphics Interface 2012
Light on horizontal interactive surfaces: Input space for tabletop computing
ACM Computing Surveys (CSUR)
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Since the invention of the personal computer, digital media has remained separate from the physical world, blocked by a rigid screen. In this paper, we present Beyond, an interface for 3-D design where users can directly manipulate digital media with physically retractable tools and hand gestures. When pushed onto the screen, these tools physically collapse and project themselves onto the screen, letting users perceive as if they were inserting the tools into the digital space beyond the screen. The aim of Beyond is to make the digital 3-D design process straightforward, and more accessible to general users by extending physical affordances to the digital space beyond the computer screen.