Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Design research & tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Turning a page on the digital annotation of physical books
Proceedings of the 2nd international conference on Tangible and embedded interaction
TextDraw: a prototype for gestural typesetting
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
FatFonts: combining the symbolic and visual aspects of numbers
Proceedings of the International Working Conference on Advanced Visual Interfaces
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This paper presents an exploration of gestural and non-linear typography through the production of two software applications, TextDraw and TypeIs. Both were created through a media-art-research practice, wherein extended periods of development and artistic practice were exclusive of one another. This approach yielded applications which challenge contemporary typesetting methodologies, and produced new artistic works which exemplify gestural and non-linear typesetting techniques. This paper discusses the development of both software applications, the artworks made possible through their use, and situates the work within a history of experimental western typography in the 20th century.