Object oriented design with applications
Object oriented design with applications
A desk supporting computer-based interaction with paper documents
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bridging the paper and electronic worlds: the paper user interface
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
PaperLink: a technique for hyperlinking from real paper to electronic content
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
A comparison of reading paper and on-line documents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Insight lab: an immersive team environment linking paper, displays, and data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Informative things: how to attach information to the real world
Proceedings of the 11th annual ACM symposium on User interface software and technology
Palette: a paper interface for giving presentations
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
WebStickers: using physical objects as WWW bookmarks
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Embodied User Interfaces: Towards Invisible User Interfaces
Proceedings of the IFIP TC2/TC13 WG2.7/WG13.4 Seventh Working Conference on Engineering for Human-Computer Interaction
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Customizable physical interfaces for interacting with conventional applications
Proceedings of the 15th annual ACM symposium on User interface software and technology
Proceedings of the second Nordic conference on Human-computer interaction
Interactional features of a paper-based monitoring system
Personal and Ubiquitous Computing
Hands-only scenarios and video action walls: novel methods for tangible user interaction design
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
PaperSpace: a system for managing digital and paper documents
CHI '06 Extended Abstracts on Human Factors in Computing Systems
A malleable control structure for softwired user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
PaperPoint: a paper-based presentation and interactive paper prototyping tool
Proceedings of the 1st international conference on Tangible and embedded interaction
KES '08 Proceedings of the 12th international conference on Knowledge-Based Intelligent Information and Engineering Systems, Part II
Integration of laptop sudden motion sensor as accelerometric control for virtual environments
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
TinkerSheets: using paper forms to control and visualize tangible simulations
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Swiping paper: the second hand, mundane artifacts, gesture and collaboration
Personal and Ubiquitous Computing
BeeParking: an ambient display to induce cooperative parking behavior
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
The design and implementation of the PartoPen maternal health monitoring system
Proceedings of the 3rd ACM Symposium on Computing for Development
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Expanding the functionality of a successful system is always a challenge; the initial simplicity and ease-of-use is easily lost in the process. Experience indicates that this problem is worsened in systems with tangible interfaces: while it might be relatively easy to suggest a single successful tangible interaction component, it is notoriously hard to preserve the success when expanding with more components or more manipulation using the same component. This paper describes our approach to creating and expanding tangible interfaces. The approach consist of adherence to a set of guidelines for tangible interfaces, derived from practical tangible design and general object-oriented design, and solicitation of user requirements to the particular interaction method in question. Finally the paper describes a prototype of PaperButtons built in response to these requirements and designed in accordance to the guidelines for tangible interfaces.