Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Palette: a paper interface for giving presentations
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
PaperButtons: expanding a tangible user interface
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
The Myth of the Paperless Office
The Myth of the Paperless Office
Design for unanticipated use...
ECSCW'93 Proceedings of the third conference on European Conference on Computer-Supported Cooperative Work
Workflow from within and without: technology and cooperative work on the print industry shopfloor
ECSCW'95 Proceedings of the fourth conference on European Conference on Computer-Supported Cooperative Work
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Situated play in a tangible interface and adaptive audio museum guide
Personal and Ubiquitous Computing
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Traditional desktop computers have a tendency to drag users towards the desk and away from the object of their work. Researchers working within fields covered by the term ‘tangible computing’ are trying to find ways to integrate computer technology in a more radical way and minimise the gravitation to a desk. In this paper, we argue for different interactional features that are connected to a design idea for monitoring treatment sessions of remote haemodialysis. We discuss interactional features with a non-traditional computer interface in a highly mobile work environment.