Video mosaic: laying out time in a physical space
MULTIMEDIA '94 Proceedings of the second ACM international conference on Multimedia
Video card game: an augmented environment for user centred design discussions
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dynamo: a public interactive surface supporting the cooperative sharing and exchange of media
Proceedings of the 16th annual ACM symposium on User interface software and technology
Sharing multimedia content with interactive public displays: a case study
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Hands-only scenarios and video action walls: novel methods for tangible user interaction design
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
The context, content & community collage: sharing personal digital media in the physical workplace
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Designing with Video: Focusing the user-centred design process
Designing with Video: Focusing the user-centred design process
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User-centred design projects that utilize ethnographic research tend to produce hours and hours of contextual video footage that seldom gets used again once the project is complete. The richness of such research video could, however, make it attractive for other project teams or researchers as source of inspiration or knowledge of a particular context or user group -- if it were practically feasible to engage with the material later on. In this paper we explore the potentials of using old research footage to stimulate reflection, conversations and creativity by presenting it on pervasive screens to colleague designers and researchers. The setup we designed included large and small screens placed in a social space of a research environment, the communal kitchen. Through screenings of ten different 'old' research videos accompanied by various prompt questions and activities we built an understanding of how such material might be presented to achieve engagement. In particular we will suggest how engagement can be encouraged in three directions: immediate conversation, creative production, and reflective observation, and point to the factors that affect these outcomes.