Tag-exercise creator: towards end-user development for tangible interaction in rehabilitation training

  • Authors:
  • Ananda Hochstenbach-Waelen;Annick Timmermans;Henk Seelen;Daniel Tetteroo;Panos Markopoulos

  • Affiliations:
  • Adelante Centre of Expertise in Rehabilitation and Audiology, Hoensbroek, Limburg, Netherlands;Adelante Centre of Expertise in Rehabilitation and Audiology, Hoensbroek, Limburg, Netherlands;Adelante Centre of Expertise in Rehabilitation and Audiology, Hoensbroek, Limburg, Netherlands;Eindhoven University of Technology, Eindhoven, Noord-Brabant, Netherlands;Eindhoven University of Technology, Eindhoven, Noord-Brabant, Netherlands

  • Venue:
  • Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
  • Year:
  • 2012

Quantified Score

Hi-index 0.00

Visualization

Abstract

Tangible and embodied interactive technology (TEIT) consists of tightly coupled physical devices and software, which is less the case with mainstream platforms like personal computers, smartphones, etc. Currently TEIT is manufactured by small- and medium-sized niche technology providers for whom application domain specific development can represent an excessive threshold. End-user development by domain specialists emerges as an avenue to mitigate this issue. This research has set out to enable therapists to create solutions for rehabilitation training, through the development of the Tag-Exercise Creator (TEC). This paper motivates the use of tangible interactive systems for this problem domain, and describes the design, implementation and initial evaluation of TEC. Our study indicates that tools like TEC can enable domain experts to perform EUD tasks and create training content. Improvements and extensions to TEC are under way to enable a field trial of the system where the feasibility of EUD as a professional practice will be evaluated.