Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Designing storytelling technologies to encouraging collaboration between young children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
The building blocks of experience: an early framework for interaction designers
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Classroom collaboration in the design of tangible interfaces for storytelling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tell Me a Story: Narrative and Intelligence
Tell Me a Story: Narrative and Intelligence
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
Tangible products: redressing the balance between appearance and action
Personal and Ubiquitous Computing
Child's play: a comparison of desktop and physical interactive environments
Proceedings of the 2005 conference on Interaction design and children
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond record and play: backpacks: tangible modulators for kinetic behavior
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Jabberwocky: children's digital ink story writing from nonsense to sense
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable
Proceedings of the 2010 ACM conference on Computer supported cooperative work
The Reading Glove: designing interactions for object-based tangible storytelling
Proceedings of the 1st Augmented Human International Conference
Paper-based multimedia interaction as learning tool for disabled children
Proceedings of the 9th International Conference on Interaction Design and Children
An open-ended tangible environment for disabled children's learning
Proceedings of the 10th International Conference on Interaction Design and Children
Reviewing children's collaboration practices in storytelling environments
Proceedings of the 10th International Conference on Interaction Design and Children
The nature of child computer interaction
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Family and design in the IDC and CHI communities
Proceedings of the 11th International Conference on Interaction Design and Children
Proceedings of the 12th International Conference on Interaction Design and Children
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PageCraft is an interactive storytelling platform that supports narrative development for young children. It is designed to provide a transition between physical and digital media. By associating physical objects with text and visuals displayed on a digital screen, the system offers children progressive experiences in storytelling through a rich multi-sensory environment they can share with their parents, caregivers, and friends. A multidisciplinary initiative, PageCraft builds a bridge between theory and practice by combining experience in interactive product design together with research in digital narrative to focus on context of use. The system design considers the context of children's experience of narrative as they grow and develop -- they learn on the go and they learn from those around them. Historically it has been convenient to pack up books and building blocks for a summer vacation or a day trip to visit grandparents. Most technically oriented products do not meet these criteria. This project presents the prototype framework for a system that aims to address the demands of such daily routines.