Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
The building blocks of experience: an early framework for interaction designers
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cultural probes and the value of uncertainty
interactions - Funology
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toward an articulation of interaction esthetics
The New Review of Hypermedia and Multimedia - Special issue on experience design - applications and reflections
Experience-Centered Design: Designers, Users, and Communities in Dialogue
Experience-Centered Design: Designers, Users, and Communities in Dialogue
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Several design studies have looked at the potential of using narratives to enrich the design process or to create more engaging experiences with designed objects. However, the concept of narrative is still fuzzy and open to interpretations, due to its use and meaning in different disciplines and approaches. In order to deepen the knowledge of narrative use in design, this paper presents three categorizations that survey the what, where and why of narratives in design, respectively. First, it discusses five definitions of narratives based on narrative theory. Secondly, it proposes a typology that classifies the occurrences of narratives in design. Thirdly, it analyses the roles and functions of narratives in designed products and the design process. Finally, using the proposed categorizations, it shows strategies for a narrative approach to design richer experiences for products and discusses techniques for the design process. To conclude, future developments of the project are described, including a call for design projects that involve narratives to be included in a database.