The building blocks of experience: an early framework for interaction designers
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
IEEE Software
Dancing with a machine: a case of experience-driven design
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Funology
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
International Journal of Human-Computer Studies
A study in play, pleasure and interaction design
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Touch-based user interface for elderly users
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
The interplay of beauty, goodness, and usability in interactive products
Human-Computer Interaction
THE WAY I SEE IT: Memory is more important than actuality
interactions - The Counterfeit You
Designing for the self: making products that help people become the person they desire to be
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User experience over time: an initial framework
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dimensions of Context Affecting User Experience in Mobile Work
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Analysing user experience of personal mobile products through contextual factors
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Applying the PLEX framework in designing for playfulness
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
When a video game transforms to mobile phone controlled team experience
Proceeding of the 16th International Academic MindTrek Conference
Analyzing users' narratives to understand experience with interactive products
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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User experience (UX) has been under extensive research in recent years. However, current UX models do not address in detail what the users' experiences are when they are interacting with products. In our research, this question is explored by evaluating personal products in everyday use. In the study, 21 participants reported their experiences by writing experience reports over a period of ten days. These reports were analysed with a set of playful experience categories which enabled us to articulate -- i.e., to identify and name -- the core experience in each report. We found three types of experience in the reports; interaction, context and product experiences. With regards to the playfulness, the results showed that playful experience categories can largely explain the UX of personal mobile products. Our findings will help UX research and experience-driven design to focus on the most pleasurable aspects of user experiences.