interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
Experience as meaning: some underlying concepts and implications for design
Proceedings of the 13th Eurpoean conference on Cognitive ergonomics: trust and control in complex socio-technical systems
Exploring mediated interactions: a design exercise
ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction
Analysing user experience of personal mobile products through contextual factors
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Exploring playfulness in user experience of personal mobile products
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Applying the PLEX framework in designing for playfulness
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Tending a virtual garden: exploring connectivity between cities
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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For experience-driven design to become an influential design strategy, much effort should be put into method development and elaborate case studies. In the present paper, we present the design of an experiential copier on the basis of an interaction-centred design approach, called ViP. The approach supported us to pre-define the interaction with the machine, in the form of a multi-faceted experience. This experience was translated into a concept design of a copier. The result is a design that affords the intended, rich experience in every design feature: it 'invites you for a dance'.