The role of the artist-designer
Bringing design to software
Task based groupware design: putting theory into practice
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Computer Supported Cooperative Work
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dancing with a machine: a case of experience-driven design
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
The Elements of User Experience: User-Centered Design for the Web
The Elements of User Experience: User-Centered Design for the Web
Technology as Experience
Making by making strange: Defamiliarization and the design of domestic technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Affect: from information to interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Funology: from usability to enjoyment
Funology: from usability to enjoyment
Experiencing-in-the-world: using pragmatist philosophy to design for aesthetic experience
Proceedings of the 2007 conference on Designing for User eXperiences
ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction
Teaching visual design as a holistic enterprise
HCIV'09 Proceedings of the Second IFIP WG 13.7 conference on Human-computer interaction and visualization
Understanding 'tingle' in opera performances
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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As the current computing systems move from desktop and work settings into our everyday lives (e.g. mobile and ubiquitous systems) a growing interest is seen for designing interactive systems with experiential support. Some conceptual work already exists that tries to analyze and understand users' experience with interactive systems but in practice this is still not frequently used. Drawing on the concepts from the domain of art, this paper introduces a way to conceptualize users' experience as the meanings or interpretations they construct during their interaction with or through the interactive systems. We consequently apply this conceptualization in a design project where we use it at an early concept design stage for designing aware technologies in care-taking situations.