The building blocks of experience: an early framework for interaction designers
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Technology as Experience
Funology
Experience as meaning: some underlying concepts and implications for design
Proceedings of the 13th Eurpoean conference on Cognitive ergonomics: trust and control in complex socio-technical systems
Rich evaluations of entertainment experience: bridging the interpretational gap
Proceedings of the 13th Eurpoean conference on Cognitive ergonomics: trust and control in complex socio-technical systems
Interaction gestalt and the design of aesthetic interactions
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
GUI Bloopers 2.0: Common User Interface Design Don'ts and Dos
GUI Bloopers 2.0: Common User Interface Design Don'ts and Dos
Design tools for user experience design
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
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In this paper we explore the concept of experience and develop premises for the design for experience. In industrial practice designers frequently lack sufficient expertise to design for experience. We provide a view on how to support the design for experience in those cases where a single designer or a design team is not fully equipped to do the job without help. We will illustrate and validate our approach with a design case study from practice.