Ethnographically-informed systems design for air traffic control
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Technology as Experience
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
The experience of enchantment in human–computer interaction
Personal and Ubiquitous Computing
Experience as meaning: some underlying concepts and implications for design
Proceedings of the 13th Eurpoean conference on Cognitive ergonomics: trust and control in complex socio-technical systems
Understanding experience using dialogical methods: the case of serendipity
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Using fast interaction to create intense experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Love, hate, arousal and engagement: exploring audience responses to performing arts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Audience empathy: a phenomenological method for mediated performance
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Experiencing coincidence during digital music listening
ACM Transactions on Computer-Human Interaction (TOCHI)
Exploring HCI's relationship with liveness
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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With HCI venturing more into designing for the cultural and entertainment domain, researchers are engaging with experimental designs, and technical interventions to understand how to best consider new technologies for this domain. This paper focuses on audience experience. It presents approaches as to how the HCI community can better support audiences' encounters with deeply engaging peak experiences that are intense, memorable and personally engaging experiences in live performances. We do this by studying tingle experiences encountered during opera performances. Besides contributing to advancing experience design, this work adds to current understanding of liveness, offers ideas about the role of digital technologies to support live performances, and general insights towards designing for audience experiences.