Integrating cognitive and system models in human computer interaction
Proceedings of the fifth conference of the British Computer Society, Human-Computer Interaction Specialist Group on People and computers V
The precis of Project Ernestine or an overview of a validation of GOMS
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Muse method for usability engineering
The Muse method for usability engineering
Bringing design to software
The role of the artist-designer
Bringing design to software
Bringing design to software
Remediation: understanding new media
Remediation: understanding new media
The building blocks of experience: an early framework for interaction designers
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Computation and Human Experience
Computation and Human Experience
Usability Engineering
User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
Design-oriented human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
Theoretical foundations for experiential systems design
ETP '03 Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
The Elements of User Experience: User-Centered Design for the Web
The Elements of User Experience: User-Centered Design for the Web
Cultural probes and the value of uncertainty
interactions - Funology
Technology as Experience
Making by making strange: Defamiliarization and the design of domestic technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
Net neighbours: adapting HCI methods to cross the digital divide
Interacting with Computers
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Aesthetics and experience-centered design
ACM Transactions on Computer-Human Interaction (TOCHI)
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
BadIdeas 3.0: a method for creativity and innovation in design
DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
Remembering today tomorrow: Exploring the human-centred design of digital mementos
International Journal of Human-Computer Studies
Self-evidence: applying somatic connoisseurship to experience design
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Crafting interactive systems: learning from digital art practice
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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In this paper we argue that the idea of design in HCI is changing. For many years the design-as-engineering approach has dominated HCI research and practice, but now technological developments and new conceptions of 'the user' require more interdisciplinary conceptions of design. In particular, the turn to experience in HCI has lead us to consider a design-as-craft perspective which we exemplify in this paper by the work of digital jeweller, Jayne Wallace. But our aim is not to supplant one design perspective with an other. On the contrary, we argue that experience design requires a new form of radically interdisciplinary dialogue between different design perspectives that span the arts, sciences and humanities. However, such radically interdisciplinary dialogue is not without its problems and points of contention. We conclude by arguing that not only new conceptual tools but also new HCI curricula may be helpful in achieving this interdisciplinary dialogue.