Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for the self: making products that help people become the person they desire to be
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mind the body!: designing a mobile stress management application encouraging personal reflection
Proceedings of the 8th ACM Conference on Designing Interactive Systems
User experience and the idea of design in HCI
DSVIS'05 Proceedings of the 12th international conference on Interactive Systems: design, specification, and verification
Audience empathy: a phenomenological method for mediated performance
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
The lived body in design: mapping the terrain
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Bodily experience and imagination: designing ritual interactions for participatory live-art contexts
Proceedings of the Designing Interactive Systems Conference
Moving and making strange: An embodied approach to movement-based interaction design
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Wo.Defy: wearable interaction design inspired by a Chinese 19th century suffragette movement
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Tactile perceptions of digital textiles: a design research approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beautiful dance moves: mapping movement, technology & computation
Proceedings of the 9th ACM Conference on Creativity & Cognition
Of Catwalk Technologies and Boundary Creatures
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
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This design case study examines and illustrates the concept of self-evidence by applying somatic connoisseurship to experience design. It invites a re-thinking of the process of design for technology, one that includes design for the experience of the self. Supported by concepts of somatic phenomenology and discourse surrounding 'felt-life' within HCI, this case study articulates the concept of self-evidence through the application of somatic body-based practices as a framework for technology design within HCI. The case study utilizes examples from the design process of the interactive, networked wearable art installation called whisper. Concepts of somatic connoisseurship are exemplified throughout all phases of an interdisciplinary artist-led design process.