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The war of desire and technology at the close of the mechanical age
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DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
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From use to presence: on the expressions and aesthetics of everyday computational things
ACM Transactions on Computer-Human Interaction (TOCHI)
Digital Disability: The Social Construction of Disability in New Media
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DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
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Thoughtful Interaction Design: A Design Perspective on Information Technology
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interactions - Ambient intelligence: exploring our living environment
Attentive objects: enriching people's natural interaction with everyday objects
interactions - Ambient intelligence: exploring our living environment
Pushing the boundaries of interaction in public
interactions - Ambient intelligence: exploring our living environment
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interactions - HCI & Higher Education
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ACM Transactions on Computer-Human Interaction (TOCHI)
Speech and Language Processing (2nd Edition)
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Human-Computer Interaction
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AnyType: provoking reflection and exploration with aesthetic interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring relationships between interaction attributes and experience
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
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In this article, we describe the aesthetics of emergence, which is our theoretical framework for an aesthetics of interaction and the underpinning of LoFi, an interactive A-life artwork that we are developing. We provide a survey of relevant concepts from the A-life and new media research communities, and we establish threads of commonalities with the HCI research community and especially the subset of that community that emphasizes aspects of user experience other than those that are characterized by performance-based measures. We describe and discuss several exemplar A-life artworks that are drawn from the last decade of jury selections of the annual Vida Art and Artificial Life Competition, conducted by Fundación Telefonica. We conclude with a discussion of issues that are common to the A-life and HCI research communities.