Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Designing with and for children with special needs: an inclusionary model
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Toward an articulation of interaction esthetics
The New Review of Hypermedia and Multimedia - Special issue on experience design - applications and reflections
A framework for organizing the tools and techniques of participatory design
Proceedings of the 11th Biennial Participatory Design Conference
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Evaluating user experience of autistic children through video observation
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Three tensions in participatory design for inclusion
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
moosikMasheens: music, motion and narrative with young people who have complex needs
Proceedings of the 12th International Conference on Interaction Design and Children
Design to support interpersonal communication in the special educational needs classroom
Proceedings of the 12th International Conference on Interaction Design and Children
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We present an approach and examples of design artefacts from on-going work on how children with profound disabilities can participate in formative design processes. It involves the pedagogical use of digitally interactive multisensory environments. Rather than mimic participatory design from more symmetrical contexts, we address potentials in the situation at hand as well as the key issues of voice by proxy and thinking in deficits. Our design artefacts draw on the rich heritage of tangible design experiments cherishing the generative qualities embodied in human actions. The inspiring actions of the children take centre stage in cross disciplinary design efforts by means of a) long term involvement, where b) designerly understandings of qualities emerge through 'questioning' by series of truly interactive yet deliberately basic tangible design artefacts, c) staging extensive video coverage of the children's action as the pivotal point of ideation, and d) an open mind-set thinking in potentials and working by wonderings rather than fixed judgments.