The design challenge of pervasive computing
interactions
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Squeeze: designing for playful experiences among co-located people in homes
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Easy doesn't do it: skill and expression in tangible aesthetics
Personal and Ubiquitous Computing
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In this paper we present a brief critique of the current approach to the design of pervasive computing artifacts; claiming that this in itself promotes solutions that prevent end-users from accessing and understanding the consequences of their actions in terms of energy sustainability, specifically the use of electricity. We provide descriptions and cases of two strands to be explored which promote user-engaging transparency and awareness of energy use and which consider the possibility of the production of electricity by individuals. Finally, a list of articles for governing the perspective is presented.