Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Easy doesn't do it: skill and expression in tangible aesthetics
Personal and Ubiquitous Computing
Beyond affordance: tangibles' hybrid nature
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Supporting offline activities on interactive surfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
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Human movement is rightly seen as a rich and under-explored resource for the design of novel interaction modalities. In this paper, I briefly explore some of the difficulties inherent to harnessing what seems to be the limitless potential of human movements as a means of interacting with systems. In particular, I treat these difficulties as a symptom of the fact that movement (generally conceived), unlike language, does not have a grammar. Some implications of this for the promise of human movement as interaction design material are then discussed.