Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The experience of enchantment in human–computer interaction
Personal and Ubiquitous Computing
Easy doesn't do it: skill and expression in tangible aesthetics
Personal and Ubiquitous Computing
The lived body in design: mapping the terrain
Proceedings of the 23rd Australian Computer-Human Interaction Conference
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Swing That Thing... is a practice-based doctoral research project that examines how technology in on and around the body might be used to poeticise experience. Outcomes include a range of body-worn devices that encourage people to explore and move in playful ways. The works have evolved from a common design intent: 'to move the body through real and virtual extension'. By extending the body, mechanically, gesturally and sensorially we can encourage people to move in extra-normal ways, so view and experience their bodies from perhaps hitherto unknown perspectives. This affords insight into how our bodies can move and what this feels like; individual body-centric learning preferences; and the idiosyncratic nature of personal, corporeal expressiveness. The research is leading to a deeper understanding of how thoughtful applications of technology to the body might uncover our expressive and poetic potential, and why this might be of value.