OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
A Laban-based approach to emotional motion rendering for human-robot interaction
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Movement qualities as interaction modality
Proceedings of the Designing Interactive Systems Conference
The mocking gaze: the social organization of kinect use
Proceedings of the 2013 conference on Computer supported cooperative work
On the naturalness of touchless: Putting the “interaction” back into NUI
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Moving and making strange: An embodied approach to movement-based interaction design
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
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With the increased availability of movement based interactive devices there is a growing interest in exploring the potential design space for engaging movement-based interactions. This has led to the exploration of different ways to sense and model movement such as Laban Movement Analysis' Effort qualities. However, little is understood in how movement qualities are perceived and experienced by users. We explored this in an interactive improvisational dance performance setting. From video analysis with a Laban Movement expert and post-performance interviews with audience members, we discuss the differences in how a movement quality was perceived. From these findings, we discuss implications for further efforts in designing interactive movement-based systems that strive to capitalize on movement qualities.