GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Marked-up maps: combining paper maps and electronic information resources
Personal and Ubiquitous Computing
Navigating on handheld displays: Dynamic versus static peephole navigation
ACM Transactions on Computer-Human Interaction (TOCHI)
A report on the crossmedia game epidemic menace
Computers in Entertainment (CIE) - Interactive entertainment
Pervasive game flow: understanding player enjoyment in pervasive gaming
Computers in Entertainment (CIE) - Interactive entertainment
Real-Time Detection and Tracking for Augmented Reality on Mobile Phones
IEEE Transactions on Visualization and Computer Graphics
On the move, wirelessly connected to the world
Communications of the ACM
Editorial: Special Section on Mobile Augmented Reality
Computers and Graphics
GameFlow heuristics for designing and evaluating real-time strategy games
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Playing it real: magic lens and static peephole interfaces for games in a public space
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Exploring the design of hybrid interfaces for augmented posters in public spaces
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Exploring place and direction: mobile augmented reality in the Astrid Lindgren landscape
Proceedings of the 24th Australian Computer-Human Interaction Conference
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Designing mobile augmented reality
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
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The popularity of augmented reality (AR) applications on mobile devices is increasing, but there is as yet little research on their use in real-settings. We review data from two pioneering field trials where MapLens, a magic lens that augments paper-based city maps, was used in small-group collaborative tasks. The first study compared MapLens to a digital version akin to Google Maps, the second looked at using one shared mobile device vs. using multiple devices. The studies find place-making and use of artefacts to communicate and establish common ground as predominant modes of interaction in AR-mediated collaboration with users working on tasks together despite not needing to.