Findings from observational studies of collaborative work
International Journal of Man-Machine Studies - Computer-supported cooperative work and groupware. Part 1
Tasks-in-interaction: paper and screen based documentation in collaborative activity
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
A collaborative medium for the support of conversational props
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Integrality and separability of input devices
ACM Transactions on Computer-Human Interaction (TOCHI)
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Conference Companion on Human Factors in Computing Systems
The structure of object transportation and orientation in human-computer interaction
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i-LAND: an interactive landscape for creativity and innovation
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An exploration into supporting artwork orientation in the user interface
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Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Connectables: dynamic coupling of displays for the flexible creation of shared workspaces
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DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
Sharing and building digital group histories
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Personal digital historian: user interface design
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Serendipity within a Ubiquitous Computing Environment: A Case for Opportunistic Browsing
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
How people use orientation on tables: comprehension, coordination and communication
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
ACM Transactions on Computer-Human Interaction (TOCHI)
DiamondSpin: an extensible toolkit for around-the-table interaction
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Improving menu placement strategies for pen input
GI '04 Proceedings of the 2004 Graphics Interface Conference
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Visualization techniques for circular tabletop interfaces
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Fluid integration of rotation and translation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Storage Bins: Mobile Storage for Collaborative Tabletop Displays
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Informing the Design of Direct-Touch Tabletops
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Spatiality in videoconferencing: trade-offs between efficiency and social presence
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Perception of elementary graphical elements in tabletop and multi-surface environments
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Distributed tabletops: territoriality and orientation in distributed collaboration
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E-conic: a perspective-aware interface for multi-display environments
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Interactive Tree Comparison for Co-located Collaborative Information Visualization
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Understanding awareness in mixed presence collaboration
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Exploring true multi-user multimodal interaction over a digital table
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Evaluating Information Visualizations
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Creation and Collaboration: Engaging New Audiences for Information Visualization
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A visibility control system for collaborative digital table
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WeSearch: supporting collaborative search and sensemaking on a tabletop display
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Sticky tools: full 6DOF force-based interaction for multi-touch tables
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On the role of visual references in collaborative visualization
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SketchTop: design collaboration on a multi-touch tabletop
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VisTACO: visualizing tabletop collaboration
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ACM International Conference on Interactive Tabletops and Surfaces
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CentralMenu: menu partagé sur table interactive
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2D similarity transformations on multi-touch surfaces
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How do interactive tabletop systems influence collaboration?
Computers in Human Behavior
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Interface currents: supporting fluent collaboration on tabletop displays
SG'05 Proceedings of the 5th international conference on Smart Graphics
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A pattern language for interactive tabletops in collaborative workspaces
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Collaborative visualization: definition, challenges, and research agenda
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ACM Transactions on Computer-Human Interaction (TOCHI)
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In order to support co-located collaboration, many researchers are now investigating how to effectively augment tabletops with electronic displays. As far back as 1988, orientation was recognized as a significant human factors issue that must be addressed by electronic tabletop designers. As with traditional tables, when people stand or sit at different positions around a horizontal display they will be viewing the contents from different angles. One common solution to this problem is to have the software reorient objects so that a given individual can view them 'right way up.' Yet is this the best approach? If not, how do people actually use orientation on tables? To answer these questions, we conducted an observational study of collaborative activity on a traditional table. Our results show that the strategy of reorienting objects to a person's view is overly simplistic: while important, it is an incomplete view of how people exploit their ability to reorient objects. Orientation proves critical in how individuals comprehend information, how collaborators coordinate their actions, and how they mediate communication. The coordinating role of orientation is evident in how people establish personal and group spaces and how they signal ownership of objects. In terms of communication, orientation is useful in initiating communicative exchanges and in continuing to speak to individuals about particular objects and work patterns as collaboration progresses. The three roles of orientation have significant implications for the design of tabletop software and the assessment of existing tabletop systems.