Roles of Orientation in Tabletop Collaboration: Comprehension, Coordination and Communication
Computer Supported Cooperative Work
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
How pairs interact over a multimodal digital table
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
International Journal of Artificial Intelligence in Education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Physical space and division of labor around a tabletop tangible simulation
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Smart meeting systems: A survey of state-of-the-art and open issues
ACM Computing Surveys (CSUR)
Actions speak loudly with words: unpacking collaboration around the table
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
An Interactive Table for Supporting Participation Balance in Face-to-Face Collaborative Learning
IEEE Transactions on Learning Technologies
VisTACO: visualizing tabletop collaboration
ACM International Conference on Interactive Tabletops and Surfaces
Proxemic interaction: designing for a proximity and orientation-aware environment
ACM International Conference on Interactive Tabletops and Surfaces
Towards a teacher-centric approach for multi-touch surfaces in classrooms
ACM International Conference on Interactive Tabletops and Surfaces
Digital mysteries: designing for learning at the tabletop
ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '12 Extended Abstracts on Human Factors in Computing Systems
An interactive teacher's dashboard for monitoring groups in a multi-tabletop learning environment
ITS'12 Proceedings of the 11th international conference on Intelligent Tutoring Systems
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Orchestrating a multi-tabletop classroom: from activity design to enactment and reflection
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Finger and hand detection for multi-touch interfaces based on maximally stable extremal regions
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Tables in the wild: lessons learned from a large-scale multi-tabletop deployment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Extending tabletop application design to the classroom
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
An approach for designing and evaluating a plug-in vision-based tabletop touch identification system
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
MobiZone: personalized interaction with multiple items on interactive surfaces
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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Tabletops have the potential to provide new ways to support collaborative learning generally and, more specifically, to aid people in learning to collaborate more effectively. To achieve this potential, we need to gain understanding of how to design tabletop environments so that they capture relevant information about collaboration processes so that we can make it available in a form that is useful for learners, their teachers and facilitators. This paper draws upon research in computer supported collaborative learning to establish a set of principles for the design of a tabletop learning system. We then show how these have been used to design our Collaid (Collaborative Learning Aid) environment. Key features of this system are: capture of multi-modal data about collaboration in a tabletop activity using a microphone array and a depth sensor; integration of these data with other parts of the learning system; transforming the data into visualisations depicting the processes that occurred during the collaboration at the table; and sequence mining of the interaction logs. The main contributions of this paper are: our design guidelines to build the Collaid environment and the demonstration of its use in a collaborative concept mapping learning tool applying data mining and visualisations of collaboration.