Task effects on co-operative and collaborative learning with computers
Learning with computers
Is “exploratory talk” productive talk?
Learning with computers
Designing storytelling technologies to encouraging collaboration between young children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI)
Enforcing Cooperative Storytelling: First Studies
ICALT '04 Proceedings of the IEEE International Conference on Advanced Learning Technologies
Collaborative coupling over tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SIDES: a cooperative tabletop computer game for social skills development
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
A design theme for tangible interaction: embodied facilitation
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Multimodal multiplayer tabletop gaming
Computers in Entertainment (CIE) - Interactive TV
SLAP widgets: bridging the gap between virtual and physical controls on tabletops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tabletop displays for small group study: affordances of paper and digital materials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 8th International Conference on Interaction Design and Children
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Paper-based concept map: the effects of tabletop on an expressive collaborative learning task
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Lo-fi prototyping to design interactive-tabletop applications for children
Proceedings of the 9th International Conference on Interaction Design and Children
Quadratic: manipulating algebraic expressions on an interactive tabletop
Proceedings of the 9th International Conference on Interaction Design and Children
Solar scramble: an educational children's game for collaborative multi-touch digital tabletops
Proceedings of the 28th ACM International Conference on Design of Communication
It's just a toolbar!: using tangibles to help children manage conflict around a multi-touch tabletop
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
VisTACO: visualizing tabletop collaboration
ACM International Conference on Interactive Tabletops and Surfaces
Towards a teacher-centric approach for multi-touch surfaces in classrooms
ACM International Conference on Interactive Tabletops and Surfaces
Digital mysteries: designing for learning at the tabletop
ACM International Conference on Interactive Tabletops and Surfaces
Enhancing genomic learning through tabletop interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Action role design and observations in a gestural interface-based collaborative game
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Beyond one-size-fits-all: how interactive tabletops support collaborative learning
Proceedings of the 10th International Conference on Interaction Design and Children
Modeling on the table: agent-based modeling in elementary school with NetTango
Proceedings of the 10th International Conference on Interaction Design and Children
Exploring how tangible tools enable collaboration in a multi-touch tabletop game
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Where the attention is: Discovery learning in novel tangible environments
Interacting with Computers
How do interactive tabletop systems influence collaboration?
Computers in Human Behavior
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Mechanisms for collaboration: A design and evaluation framework for multi-user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Of BATs and APEs: an interactive tabletop game for natural history museums
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Phylo-Genie: engaging students in collaborative 'tree-thinking' through tabletop techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction design patterns for multi-touch tabletop collaborative games
CHI '12 Extended Abstracts on Human Factors in Computing Systems
User interface design by collaborative sketching
Proceedings of the Designing Interactive Systems Conference
An interactive teacher's dashboard for monitoring groups in a multi-tabletop learning environment
ITS'12 Proceedings of the 11th international conference on Intelligent Tutoring Systems
International Journal of Human-Computer Studies
Co-narrating a conflict: An interactive tabletop to facilitate attitudinal shifts
ACM Transactions on Computer-Human Interaction (TOCHI)
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Tabletop games for photo consumption at theme parks
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
A collaborative environment for engaging novices in scientific inquiry
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Orchestrating a multi-tabletop classroom: from activity design to enactment and reflection
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
A multimodal approach to examining 'embodiment' in tangible learning environments
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
The role of cultural forms in tangible interaction design
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
SimMed: combining simulation and interactive tabletops for medical education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving digital handoff using the space above the table
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touching dante: a proximity-based paradigm for tabletop browsing
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
Extending tabletop application design to the classroom
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Designing co-located tabletop interaction for rehabilitation of brain injury
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
An approach for designing and evaluating a plug-in vision-based tabletop touch identification system
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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The potential of tabletops to enable groups of people to simultaneously touch and manipulate a shared tabletop interface provides new possibilities for supporting collaborative learning. However, findings from the few studies carried out to date have tended to show small or insignificant effects compared with other technologies. We present the Collaborative Learning Mechanisms framework used to examine the coupling of verbal interactions and physical actions in collaboration around the tabletop and reveal subtle mechanisms at play. Analysis in this way revealed that what might be considered undesirable or harmful interactions and intrusions in general collaborative settings, might be beneficial for collaborative learning. We discuss the implications of these findings for how tabletops may be used to support children's collaboration, and the value of considering verbal and physical aspects of interaction together in this way.