Designing storytelling technologies to encouraging collaboration between young children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaborative games: lessons learned from board games
Simulation and Gaming - Symposium: Video games: Issues in research and learning, part 2
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
Technology as small group face-to-face Collaborative Scaffolding
Computers & Education
Design of educational multiplayer videogames: A vision from collaborative learning
Advances in Engineering Software
Actions speak loudly with words: unpacking collaboration around the table
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Understanding and evaluating cooperative games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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This paper explores the design of action roles for children playing an animal character-based collaborative game with gestural-sensitive tangible user interfaces. Based on trial runs with two inclusive groups of participants with mixed age and learning abilities, we report preliminary case study observations of the collaborative play behaviors solicited by the different interaction design patterns associated with the manner in which the action roles were distributed and coupled.