Experiences with and Observations of Direct-Touch Tabletops
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Cooperative gestures: multi-user gestural interactions for co-located groupware
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Visual Analytics: Scope and Challenges
Visual Data Mining
The interplay of beauty, goodness, and usability in interactive products
Human-Computer Interaction
Tabletop displays for small group study: affordances of paper and digital materials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
mæve --- An Interactive Tabletop Installation for Exploring Background Information in Exhibitions
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Actions speak loudly with words: unpacking collaboration around the table
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Measurement and assessment in computer-supported collaborative learning
Computers in Human Behavior
Brave NUI World: Designing Natural User Interfaces for Touch and Gesture
Brave NUI World: Designing Natural User Interfaces for Touch and Gesture
Browsing museum image collections on a multi-touch table
Information Systems
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We present the design of a proximity-based interaction paradigm for browsing complex information. This paradigm builds on the intrinsic characteristics of interactive tabletops, namely their physical spatial dimension, direct-touch input modality and affordance for multi-user interaction. To validate such a proposal, we developed a prototypical application about Dante's Inferno, due to the complexity, vastness and universality of this classic and to the availability of partially-structured data about the relationships between characters. Four pairs of users were involved in a user study to assess qualitatively whether the interaction paradigm would help them in collaboratively browsing a collection of data. Preliminary results are encouraging: the proposed paradigm is easily understood, is perceived as simple while still engaging, allows for collaborative learning while not forcing it, and helps highlighting and remembering connections among data.