A Descriptive Framework of Workspace Awareness for Real-Time Groupware
Computer Supported Cooperative Work
Personal digital historian: story sharing around the table
interactions - Winds of change
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Roles of Orientation in Tabletop Collaboration: Comprehension, Coordination and Communication
Computer Supported Cooperative Work
Experiences with and Observations of Direct-Touch Tabletops
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes
Proceedings of the 20th annual ACM symposium on User interface software and technology
FlowBlocks: a multi-touch ui for crowd interaction
Proceedings of the 25th annual ACM symposium on User interface software and technology
Interactive coffee table for exploration of personal photos and videos
Proceedings of the 28th Annual ACM Symposium on Applied Computing
The Journal of Machine Learning Research
Hi-index | 0.00 |
Suppose a user is interacting with other persons around a digital tabletop or in front of a digital wall. A user wants to launch a new graphical component or an application in the part of the screen next to him. Traditional methods such as popup menus allow him to first open the application and afterwards let him move, resize and orient the component appropriately. Meanwhile, the component may cover some objects the others users are looking at or interacting with. How to avoid this disruption of other persons' activity? This paper describes menu techniques for adding a new user's interface object on a shared device while preserving mutual awareness of the participants without disturbing them in their interaction. We present Sketched Menu, Abbreviated Sketched Menu and Iconic Gestures. These techniques let a user specify the shape, the size, the location and the orientation of the desired object before its creation. Sketched menus and iconic gestures preserve the mutual awareness. These techniques allow both adaptation of a user to the current context -the actions of the other users and the spatial arrangement of the objects on the tabletop-and the others to be aware of the foreseen action and the related space claim.