Vision-Based Markerless Gaming Interface

  • Authors:
  • Pietro Azzari;Luigi Stefano

  • Affiliations:
  • ARCES - DEIS, University of Bologna, Bologna, Italy 40125;ARCES - DEIS, University of Bologna, Bologna, Italy 40125

  • Venue:
  • ICIAP '09 Proceedings of the 15th International Conference on Image Analysis and Processing
  • Year:
  • 2009

Quantified Score

Hi-index 0.00

Visualization

Abstract

The paper proposes a novel human machine interface for gaming applications based on computer vision. The key idea is to allow the user to interact with the game by simply moving a hand-held consumer grade camera. Detection of natural features in the incoming video stream avoids instrumenting the scene with optical markers while preserving real-time computation and accuracy. The paper presents also a prototype videogame developed as proof-of-concept of our camera-based gaming interface. Thanks to recent advances in real-time extraction and matching of natural features from images on mobile platforms, our proposal holds the potential to enable a new generation of camera-controlled videogames for hand-held mobile devices.