A remote Chinese chess game using mobile phone augmented reality

  • Authors:
  • Lieu-Hen Chen;Chi-Jr Yu;Shun-Chin Hsu

  • Affiliations:
  • National Chi-Nan University, Puli, Nantou, Hsien, Taiwan;National Chi-Nan University, Puli, Nantou, Hsien, Taiwan;Chang-Jung University, Kway, Jen, Tainan, Taiwan

  • Venue:
  • ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
  • Year:
  • 2008

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Abstract

In this paper, we use Augmented Reality (AR) technology to implement a client-server Chinese chess game on mobile phones. Without a real chess board, users can play Chinese chess or learn "kifu" on the server. Kifu, recording every step in playing Chinese chess, is very helpful for players to learn and analyze the strategies for playing Chinese chess. Moreover, users can "directly" pick up a chess piece and move it through his mobile phone. This approach gives users the most natural human-computer interface. Because of the convenience of mobile phones, users do not need to sit in front of their computers or to buy an expensive device for AR technology (like HMD), and they can play board games ubiquitously and inexpensively with the system. With the wireless communication technology and client-server architecture, the system will not be restricted by storage memory and compute speed of any mobile phone. The system server can get AI of the advanced computer chess and numerous kifu resources from a "advanced Chinese chess knowledgebase system" developed by professor Shun-Chin Hsu.