Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Model-based object pose in 25 lines of code
International Journal of Computer Vision - Special issue: image understanding research at the University of Maryland
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Fully Automated and Stable Registration for Augmented Reality Applications
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Scene Modelling, Recognition and Tracking with Invariant Image Features
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Rapid scene modelling, registration and specification for mixed reality systems
Proceedings of the ACM symposium on Virtual reality software and technology
A remote Chinese chess game using mobile phone augmented reality
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
A Method for Predicting Marker Tracking Error
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
OutlinAR: an assisted interactive model building system with reduced computational effort
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
IMAF: in situ indoor modeling and annotation framework on mobile phones
Personal and Ubiquitous Computing
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Some tasks vital to many mixed and augmented reality systems are either too time consuming or complex to be carried out whilst the system is active. 3D scene modelling and labelling are two such tasks commonly performed by skilled operators in an off-line initialisation phase. Because this phase sometimes needs specialist software and/or expertise it can be a considerable limiting factor for new mixed reality system developers. If a mixed reality system is to operate in real-time, where artificial graphics are woven into real world live images, the way in which these off-line processes are tackled is critical. In this paper we propose a flexible new approach that reduces the time spent during the off-line initialisation phase by adopting an on-line interactive primitive modelling technique. Our solution combines two existing and freely available packages, the Augmented Reality Toolkit Plus (ARToolKitPlus) and the Mixed Reality Toolkit (MRT), to enable rapid interactive modelling over live video using a freely moving camera. As a demonstration we show how these can be used to rapidly seed an object appearance-based tracking algorithm.