Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Recovering photometric properties of architectural scenes from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Introductory Techniques for 3-D Computer Vision
Introductory Techniques for 3-D Computer Vision
Public Speaking in Virtual Reality: Facing an Audience of Avatars
IEEE Computer Graphics and Applications
Structure and Motion from Line Segments in Multiple Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Fully Automated and Stable Registration for Augmented Reality Applications
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
An Overview of the COVEN Platform
Presence: Teleoperators and Virtual Environments
Interactive modelling and tracking for mixed and augmented reality
Proceedings of the ACM symposium on Virtual reality software and technology
Minimising pedestrian navigational ambiguities through geoannotation and temporal tagging
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Modelling 3D scene based on rapid face tracking and objects recognition
Annales UMCS, Informatica
Hi-index | 0.00 |
Many mixed-reality systems require real-time composition of virtual objects with real video. Such composition requires some description of the virtual and real scene geometries and calibration information for the real camera. Once these descriptions are available, they can be used to perform many types of visual simulation including virtual object placement, occlusion culling, texture extraction, collision detection and reverse and re-illumination methods.In this paper we present a demonstration where we rapidly register prefabricated virtual models to a videoed scene. Using this registration information we were able to augment animated virtual avatars to create a novel mixed reality system. Rather than build a single monolithic system, we briefly introduce our lightweight modelling tool, the Mixed-Reality Toolkit (MRT) which enables rapid reconfiguration of scene objects without performing a full reconstruction. We also generalise to outline some initial requirements for a Mixed Reality Modelling Language (MRML).