Collaborative gaming in augmented reality
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Proceedings of the 5th international conference on Intelligent user interfaces
First Person Indoor/Outdoor Augmented Reality Application: ARQuake
Personal and Ubiquitous Computing
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
AR2 Hockey: A Case Study of Collaborative Augmented Reality
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
WACV '96 Proceedings of the 3rd IEEE Workshop on Applications of Computer Vision (WACV '96)
Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers
ISWC '02 Proceedings of the 6th IEEE International Symposium on Wearable Computers
Personal and Ubiquitous Computing
Skin Segmentation Using Color Pixel Classification: Analysis and Comparison
IEEE Transactions on Pattern Analysis and Machine Intelligence
Towards massively multi-user augmented reality on handheld devices
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
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In the current age of ubiquitous computing via high bandwidth networks, wearable and hand-held mobile devices with small cameras and wireless communication will become widespread in the near future. Thus, research on augmented games for mobile devices has recently attracted a lot of attention. Most existing augmented games use a traditional “backpack” system and “pattern marker”. However, ‘backpack’ systems are expensive, cumbersome, and inconvenient to use, while the use of a pattern marker means the game can only be played at a previously installed location. Hence, this article proposes an augmented game, called Flying Cake, where face regions are used to create virtual objects (characters) without a predefined pattern marker, plus the location of the virtual objects are measured relative to the real world on a small mobile PDA instead of using cumbersome hardware. Flying Cake is an augmented shooting game with two playing modes: (1) single player, where the player attacks a virtual character overlaid on images captured by a PDA camera in the physical world; and (2) two players, where each player attacks a virtual character in an image received via a wireless LAN from their opponent. The virtual character overlaps a face region obtained using a real-time face-detection technique. As a result, Flying Cake provides an exciting experience for players on the basis of a new game paradigm where the user interacts with both the physical world captured by a PDA camera and the virtual world.