ART: augmented reality table for interactive trading card game

  • Authors:
  • Albert H. T. Lam;Kevin C. H. Chow;Edward H. H. Yau;Michael R. Lyu

  • Affiliations:
  • The Chinese University of Hong Kong;The Chinese University of Hong Kong;The Chinese University of Hong Kong;The Chinese University of Hong Kong

  • Venue:
  • Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
  • Year:
  • 2006

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Abstract

Real world games and computer games have their own distinct strengths. Augmented reality allows us to combine both strengths, improve existing game styles, and produce new games. In this paper, we present the Augmented Reality Table (ART), a prototype platform employing augmented reality technology to provide a virtual table for playing trading card games. ART consists of an overhead head camera to perceive card inputs and player commands, and a plasma TV placing horizontally to act as the game table, display 3D models, and generate sound for the game play. The idea is to provide an interactive environment and input method for players, much the same as the original game, but with 3D graphics and sound enhancement to visualize and realize the game while maintaining complicated game rules at the same time. We illustrate ART as a system engaging augmented reality techniques to enable card games with more interactive and attractive user experience.