Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Palette: a paper interface for giving presentations
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Design and technology for Collaborage: collaborative collages of information on physical walls
Proceedings of the 12th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Illuminating light: a casual optics workbench
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Printertainment: printing with interactive cover sheets
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Books with voices: paper transcripts as a physical interface to oral histories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Graspable user interfaces
Augmenting environments with multimodal interaction
Augmenting environments with multimodal interaction
Emerging frameworks for tangible user interfaces
IBM Systems Journal
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Token+constraint systems for tangible interaction with digital information
ACM Transactions on Computer-Human Interaction (TOCHI)
Augmented Instructions " A Fusion of Augmented Reality and Printed Learning Materials
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
ART: augmented reality table for interactive trading card game
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Interactive multimedia animation with Macromedia Flash in Descriptive Geometry teaching
Computers & Education
Newton's Pen: A pen-based tutoring system for statics
Computers and Graphics
Of pages and paddles: Children's expectations and mistaken interactions with physical-digital tools
Interacting with Computers
Augmented-reality scratch: a children's authoring environment for augmented-reality experiences
Proceedings of the 8th International Conference on Interaction Design and Children
Expressive pen-based interfaces for math education
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
Paper-based concept map: the effects of tabletop on an expressive collaborative learning task
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
A tabletop learning environment for logistics assistants: activating teachers
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
Summary of usability evaluations of an educational augmented reality application
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Cubeexplorer: an evaluation of interaction techniques in architectural education
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Paper interface design for classroom orchestration
CHI '11 Extended Abstracts on Human Factors in Computing Systems
U-note: capture the class and access it everywhere
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
AR postcard: the augmented reality system with a postcard
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Tangible paper interfaces: interpreting pupils' manipulations
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Designing augmented reality for the classroom
Computers & Education
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Paper interfaces offer tremendous possibilities for geometry education in primary schools. Existing computer interfaces designed to learn geometry do not consider the integration of conventional school tools, which form the part of the curriculum. Moreover, most of computer tools are designed specifically for individual learning, some propose group activities, but most disregard classroom-level learning, thus impeding their adoption. We present an augmented reality based tabletop system with interface elements made of paper that addresses these issues. It integrates conventional geometry tools seamlessly into the activity and it enables group and classroom-level learning. In order to evaluate our system, we conducted an exploratory user study based on three learning activities: classifying quadrilaterals, discovering the protractor and describing angles. We observed how paper interfaces can be easily adopted into the traditional classroom practices.