An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What can Children Learn through Game-based Learning Systems?
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Physical space and division of labor around a tabletop tangible simulation
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Paper interface design for classroom orchestration
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Supporting opportunistic search in meetings with tangible tabletop
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Tangible interfaces: when physical-virtual coupling may be detrimental to learning
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
BrainExplorer: an innovative tool for teaching neuroscience
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Designing conversation-context recommendation display to support opportunistic search in meetings
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Paper interfaces for learning geometry
EC-TEL'12 Proceedings of the 7th European conference on Technology Enhanced Learning
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We describe a tabletop environment used in vocational schools to teach theoretical concepts to apprentices in logistics through the use of a small-scale model of a warehouse. It provides a Tangible User Interface in the form of wooden shelves, metallic pillars and carboard docks, and gives feedback through an Augmented Reality technique that projects information on top of the physical model. The surface of the table is a whiteboard which allows users to make drawings using dry-erase markers. We report a first user study we conducted with two teachers and two groups of apprentices, describe our observations and discuss how they informed the future developments of the environment.