Technologies for knowledge-building discourse
Communications of the ACM - Special issue on technology in K–12 education
Some computer science issues in ubiquitous computing
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Evaluating hypermedia and learning: methods and results from the Perseus Project
ACM Transactions on Information Systems (TOIS)
Communications of the ACM
Encouraging social responsibility through collaborative team learning
Conference Companion on Human Factors in Computing Systems
NICE: combining constructionism, narrative and collaboration in a virtual learning environment
ACM SIGGRAPH Computer Graphics
Designing intentional learning environments
SIGDOC '97 Proceedings of the 15th annual international conference on Computer documentation
Concrete teaching: hooks and props as instructional technology
ITiCSE '98 Proceedings of the 6th annual conference on the teaching of computing and the 3rd annual conference on Integrating technology into computer science education: Changing the delivery of computer science education
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Visualization and the process of modeling: a cognitive-theoretic view
Proceedings of the sixth ACM SIGKDD international conference on Knowledge discovery and data mining
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Sensetable: a wireless object tracking platform for tangible user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Locating application data across service discovery domains
Proceedings of the 7th annual international conference on Mobile computing and networking
Where do web sites come from?: capturing and interacting with design history
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A tangible interface for organizing information using a grid
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User Interfaces for All: Concepts, Methods, and Tools
User Interfaces for All: Concepts, Methods, and Tools
Aris-Business Process Modeling
Aris-Business Process Modeling
User Modeling and User-Adapted Interaction
Task blocks: tangible interfaces for creative exploration
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring the Concept of Virtuality: Technological Approaches and Implications from Tele-Education
Virtual Reality: Cognitive Foundations, Technological Issues & Philosophical Implications
Papier-Mache: toolkit support for tangible input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The VLDB Journal — The International Journal on Very Large Data Bases
The inference of domain structure from informal process descriptions
ACM SIGART Bulletin
Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Token+constraint systems for tangible interaction with digital information
ACM Transactions on Computer-Human Interaction (TOCHI)
Prepare your mind for learning
Communications of the ACM - Special issue: RFID
Towards human-centered design of diagrammatic representation schemes
TAMODIA '05 Proceedings of the 4th international workshop on Task models and diagrams
Improving the quality of conceptual modeling using cognitive mapping techniques
Data & Knowledge Engineering - Special issue: Quality in conceptual modeling
Towards Intuitive Work Modeling with a Tangible Collaboration Interface Approach
WETICE '06 Proceedings of the 15th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises
Hi-index | 0.00 |
Inclusive Design of knowledge transfer aims to involve different learners and coaches into the transfer process of knowledge in a way that actively supports learning. In this paper we elaborate some benefits for learners and coaches when applying major principles of Maria Montessori along the transfer process of knowledge. Benefits stem from learners' self control and individualised learning experiences. We motivate the immersion of learners into physical and ambient transfer environments, and reveal first insights from testing those ideas. The results of our work should guide further developments of inclusive knowledge-transfer environments.