Illuminating light: an optical design tool with a luminous-tangible interface
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X Vision: a portable substrate for real-time vision applications
Computer Vision and Image Understanding
VIDEOPLACE—an artificial reality
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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The designers' outpost: a tangible interface for collaborative web site
Proceedings of the 14th annual ACM symposium on User interface software and technology
Light widgets: interacting in every-day spaces
Proceedings of the 7th international conference on Intelligent user interfaces
Core LEGO MINDSTORMS Programming
Core LEGO MINDSTORMS Programming
Computer Vision for Interactive Computer Graphics
IEEE Computer Graphics and Applications
A design tool for camera-based interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Contour Tracking by Stochastic Propagation of Conditional Density
ECCV '96 Proceedings of the 4th European Conference on Computer Vision-Volume I - Volume I
ECCV '98 Proceedings of the 5th European Conference on Computer Vision-Volume I - Volume I
EyePliances: attention-seeking devices that respond to visual attention
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Motion segmentation and pose recognition with motion history gradients
Machine Vision and Applications - Special issue: IEEE WACV
Techniques for Interactive Audience Participation
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Object Recognition from Local Scale-Invariant Features
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Georgia tech gesture toolkit: supporting experiments in gesture recognition
Proceedings of the 5th international conference on Multimodal interfaces
Processing: a learning environment for creating interactive Web graphics
ACM SIGGRAPH 2003 Web Graphics
Papier-Mache: toolkit support for tangible input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TouchLight: an imaging touch screen and display for gesture-based interaction
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PlayAnywhere: a compact interactive tabletop projection-vision system
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VR '06 Proceedings of the IEEE conference on Virtual Reality
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Investigating statistical machine learning as a tool for software development
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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CHI '08 Extended Abstracts on Human Factors in Computing Systems
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Learning to generalize for complex selection tasks
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Gestalt: integrated support for implementation and analysis in machine learning
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
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UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
Specification and verification of complex location events with panoramic
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MMM'12 Proceedings of the 18th international conference on Advances in Multimedia Modeling
DejaVu: integrated support for developing interactive camera-based programs
Proceedings of the 25th annual ACM symposium on User interface software and technology
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Proceedings of the 25th annual ACM symposium on User interface software and technology
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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The Journal of Machine Learning Research
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Cameras are a useful source of input for many interactive applications, but computer vision programming is difficult and requires specialized knowledge that is out of reach for many HCI practitioners. In an effort to learn what makes a useful computer vision design tool, we created Eyepatch, a tool for designing camera-based interactions, and evaluated the Eyepatch prototype through deployment to students in an HCI course. This paper describes the lessons we learned about making computer vision more accessible, while retaining enough power and flexibility to be useful in a wide variety of interaction scenarios.