Character-Based Interactive Storytelling
IEEE Intelligent Systems
Interactive drama, art and artificial intelligence
Interactive drama, art and artificial intelligence
AI-based world behaviour for emergent narratives
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Plot monitoring for interactive narrative games
Proceedings of the international conference on Advances in computer entertainment technology
Serious video game effectiveness
Proceedings of the international conference on Advances in computer entertainment technology
Narratology for interactive storytelling: a critical introduction
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
The hacker: new mythical content of narrative games
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
GOALS: generator of adaptive learning scenarios
International Journal of Learning Technology
Modeling storytelling to be used in educational video games
Computers in Human Behavior
Hi-index | 0.00 |
This paper deals with interactive storytelling for games. The principle used in narration is based on Campbell's heroes journey. The paper begins by introducing Campbell analysis and then presents how this model has been transformed in a pattern for interactive storytelling. Then, it shows how this model can be used for educational games. Finally an experimentation is presented showing an implementation of this interactive storytelling in the field of a game using a robot.