Character-Based Interactive Storytelling
IEEE Intelligent Systems
AI-based world behaviour for emergent narratives
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Educational game design for online education
Computers in Human Behavior
Design of educational multiplayer videogames: A vision from collaborative learning
Advances in Engineering Software
A storytelling model for educational games: Hero's interactive journey
International Journal of Technology Enhanced Learning
Evaluating emotions in educational videogames: the particular case of children
Proceedings of the 13th International Conference on Interacción Persona-Ordenador
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Including storytelling in educational video games is currently a highly studied field as it is one element with which to maintain students' motivation. From previous studies, we have confirmed that including changes in the story changes the way in which students perceive the video game. In this paper, we present an extension of our previously defined VGSCL (a reference model for educational game development incorporating collaborative activities), in which balanced ludic and educative contents were designed. With this extension we focus on the storytelling itself, highlighting elements included in the story composition, attributes to be defined and relationships to be specified in order to integrate this proposal in the existing model. In addition, due to our target group being aged from 3 to 7, we have introduced some considerations to adapt the general rules to these children. Finally, we present the process followed to incorporate digital storytelling in the educational videogame ''Ato's Adventure'', the educational goal of which is to train grapho-motor skills.