An efficient representation for irradiance environment maps
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Driving Simulation: Challenges for VR Technology
IEEE Computer Graphics and Applications
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
Creating interactive driver experiences with the scenario markup language
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
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In today's China, a growing number of people have the opportunity to have their own cars. This creates tremendous requirement of training of new drivers. At the same time, recent advances in Computer Graphics and Virtual Reality system have brought the new opportunities for the development of driving simulation. This paper describes a driving simulator named TODS which is the acronym of training oriented driving simulator, developed for rigorous driving training and for Computer Graphics study. TODS is designed under the human-in-the-loop real-time simulation mode providing 120° horizontal FOV(Field of View) and realistic visual feedback to give the driver a realistic feeling of immersion similar to the feeling in a real moving vehicle. TODS utilizes state-of-the-art real-time rendering techniques in Vertex Shader and Pixel Shader [1] to make it more flexible to implement more real-time rendering algorithms in GPU (Graphic Processing Unit) so as to enhance the system function. TODS's scene model is designed and constructed according to the "Driving Test Specification" of China to meet the demands of rigorous driving training. And a kind of modular construction method is used in the work of scene authoring in TODS.