HCSM: a framework for behavior and scenario control in virtual environments
ACM Transactions on Modeling and Computer Simulation (TOMACS) - Special issue on graphics, animation, and visualization for simulation environments
A software model and specification language for non-WIMP user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Driving before constructing: a new paradigm in roadway design
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
Traffic controllers and ships pilots training in marine ports environments
Proceedings of the 2012 Symposium on Emerging Applications of M&S in Industry and Academia Symposium
Virtual simulation for training in ports environments
Proceedings of the 2011 Summer Computer Simulation Conference
A training oriented driving simulator
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
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Virtual driving environments represent a challenging test for virtual reality technology. We present an overview of our work on the problems of scenario and scene modeling for virtual environments (VEs) in the context of the Iowa Driving Simulator (IDS). The requirements of driving simulation-a deterministic real-time software system that integrates components for user interaction, simulation, and scenario and scene modeling-make it a valuable proving ground for VE technologies. The goal of our research is not simply to improve driving simulation, but to develop technology that benefits a wide variety of VE applications. For example, our work on authoring high-fidelity VE databases and on directable scenarios populated with believable agents also targets applications involving interaction with simulated, walking humans and training in the operation of complex machinery. This work has benefited greatly from the experience of developing components for a full-scale operational VE system like IDS, and we believe that many other proposed VE technologies would similarly benefit from such real-world testing