GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Storyboarding: an empirical determination of best practices and effective guidelines
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
EGameFlow: A scale to measure learners' enjoyment of e-learning games
Computers & Education
Fostering Agriculture Environmental Awareness
VS-GAMES '10 Proceedings of the 2010 Second International Conference on Games and Virtual Worlds for Serious Applications
Creating interactive driver experiences with the scenario markup language
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
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Disaster evacuation studies are important but difficult or impossible to conduct in the real world. Evacuation simulation in a virtual world can be an important tool to obtain data on the escape and choice behavior of people. However, to obtain accurate "realistic" data, the engagement of participants is a key challenge. Therefore, we describe the making of an engaging evacuation scenario called "Everscape", and highlight the collaborative effort of researchers from the informatics and transportation fields. Further, we describe encouraging results from a pilot study, which investigates the level of engagement of participants of the Everscape experience.